
#ifndef LEVELS_H
#define LEVELS_H
#include "TileManager.h"
#include "Wall.h"
#include "Floor.h"
#include "Player.h"
class Levels
{
public:
	TileManager* tm;
	int test;
	//the idea of this class is to define any levels that are used(generated or non generated) and interact with tileManager to 
	//create the necessary drawables for a level to exist. this class might quickly become useless but I don't have
	//internet so i can't do any research.
	Levels(TileManager* tm);
	~Levels(void);
	//create a method herre for reading a small bitmap and creating a level based on it's contents.
	//that way we can design levels by basically drawing them (each pixel == a tile)
	void startLevel1(); //draws level 1
};

#endif
